Sane C++ Libraries
C++ Platform Abstraction Libraries
SC::AsyncRequest Struct Reference

Base class for all async requests, holding state and type. More...

#include <Async.h>

Inheritance diagram for SC::AsyncRequest:
SC::AsyncFileClose SC::AsyncFilePoll SC::AsyncFileRead SC::AsyncFileWrite SC::AsyncLoopTimeout SC::AsyncLoopWakeUp SC::AsyncLoopWork SC::AsyncProcessExit SC::AsyncSocketAccept SC::AsyncSocketClose SC::AsyncSocketConnect SC::AsyncSocketReceive SC::AsyncSocketSend

Public Types

enum class  Type : uint8_t {
  LoopTimeout ,
  LoopWakeUp ,
  LoopWork ,
  ProcessExit ,
  SocketAccept ,
  SocketConnect ,
  SocketSend ,
  SocketReceive ,
  SocketClose ,
  FileRead ,
  FileWrite ,
  FileClose ,
  FilePoll
}
 Type of async request. More...
 

Public Member Functions

void setDebugName (const char *newDebugName)
 
AsyncEventLoopgetEventLoop () const
 Get the event loop associated with this AsyncRequest. More...
 
 AsyncRequest (Type type)
 Constructs a free async request of given type. More...
 
Result stop ()
 Stops the async operation. More...
 

Public Attributes

AsyncRequestnext = nullptr
 
AsyncRequestprev = nullptr
 

Protected Member Functions

Result validateAsync ()
 
Result queueSubmission (AsyncEventLoop &eventLoop)
 
Result queueSubmission (AsyncEventLoop &eventLoop, ThreadPool &threadPool, AsyncTask &task)
 

Static Protected Member Functions

static void updateTime (AsyncEventLoop &loop)
 

Protected Attributes

AsyncEventLoopeventLoop = nullptr
 
AsyncTaskasyncTask = nullptr
 

Friends

struct AsyncEventLoop
 

Detailed Description

Base class for all async requests, holding state and type.

An async operation is struct derived from AsyncRequest asking for some I/O to be done made to the OS.
Every async operation has an associated callback that is invoked when the request is fulfilled. If the start function returns a valid (non error) Return code, then the user callback will be called both in case of success and in case of any error.
If the function returns an invalid Return code or if the operation is manually cancelled with SC::AsyncRequest::stop, then the user callback will not be called.

Note
The memory address of all AsyncRequest derived objects must be stable for the entire duration of a started async request. This means that they can be freed / moved after the user callback is executed.

Some implementation details: SC::AsyncRequest::state dictates the lifetime of the async request according to a state machine.

Regular Lifetime of an Async request (called just async in the paragraph below):

  1. An async that has been started, will be pushed in the submission queue with state == State::Setup.
  2. Inside stageSubmission a started async will be do the one time setup (with setupAsync)
  3. Inside stageSubmission a Setup or Submitting async will be activated (with activateAsync)
  4. If activateAsync is successful, the async becomes state == State::Active.
    • When this happens, the async is either tracked by the kernel or in one of the linked lists like activeLoopWakeUps
  5. The Active async can become completed, when the kernel signals its completion (or readiness...):
    • [default] -> Async is complete and it will be teardown and freed (state == State::Free)
    • result.reactivateRequest(true) -> Async gets submitted again (state == State::Submitting) (3.)

Cancellation of an async: An async can be cancelled at any time:

  1. Async not yet submitted in State::Setup --> it just gets removed from the submission queue
  2. Async in submission queue but already setup --> it will receive a teardownAsync
  3. Async in Active state (so after setupAsync and activateAsync) --> will receive cancelAsync and teardownAsync

Any other case is considered an error (trying to cancel an async already being cancelled or being teardown).

Member Enumeration Documentation

◆ Type

enum class SC::AsyncRequest::Type : uint8_t
strong

Type of async request.

Enumerator
LoopTimeout 

Request is an AsyncLoopTimeout object.

LoopWakeUp 

Request is an AsyncLoopWakeUp object.

LoopWork 

Request is an AsyncLoopWork object.

ProcessExit 

Request is an AsyncProcessExit object.

SocketAccept 

Request is an AsyncSocketAccept object.

SocketConnect 

Request is an AsyncSocketConnect object.

SocketSend 

Request is an AsyncSocketSend object.

SocketReceive 

Request is an AsyncSocketReceive object.

SocketClose 

Request is an AsyncSocketClose object.

FileRead 

Request is an AsyncFileRead object.

FileWrite 

Request is an AsyncFileWrite object.

FileClose 

Request is an AsyncFileClose object.

FilePoll 

Request is an AsyncFilePoll object.

Constructor & Destructor Documentation

◆ AsyncRequest()

SC::AsyncRequest::AsyncRequest ( Type  type)
inline

Constructs a free async request of given type.

Parameters
typeType of this specific request

Member Function Documentation

◆ getEventLoop()

AsyncEventLoop * SC::AsyncRequest::getEventLoop ( ) const
inline

Get the event loop associated with this AsyncRequest.

◆ stop()

Result SC::AsyncRequest::stop ( )

Stops the async operation.

Ask to stop current async operation

Returns
true if the stop request has been successfully queued

The documentation for this struct was generated from the following file: