Sane C++ Libraries
C++ Platform Abstraction Libraries
SC::AsyncSocketConnect Struct Reference

Starts a socket connect operation, connecting to a remote endpoint. More...

#include <Async.h>

Inheritance diagram for SC::AsyncSocketConnect:
SC::AsyncRequest

Public Types

using CompletionData = AsyncCompletionData
 Completion data for AsyncSocketConnect. More...
 
using Result = AsyncResultOf< AsyncSocketConnect, CompletionData >
 Callback result for AsyncSocketConnect. More...
 
- Public Types inherited from SC::AsyncRequest
enum class  Type : uint8_t {
  LoopTimeout ,
  LoopWakeUp ,
  LoopWork ,
  ProcessExit ,
  SocketAccept ,
  SocketConnect ,
  SocketSend ,
  SocketReceive ,
  SocketClose ,
  FileRead ,
  FileWrite ,
  FileClose ,
  FilePoll
}
 Type of async request. More...
 

Public Member Functions

SC::Result start (AsyncEventLoop &eventLoop, const SocketDescriptor &socketDescriptor, SocketIPAddress ipAddress)
 Starts a socket connect operation. More...
 
- Public Member Functions inherited from SC::AsyncRequest
void setDebugName (const char *newDebugName)
 
AsyncEventLoopgetEventLoop () const
 Get the event loop associated with this AsyncRequest. More...
 
 AsyncRequest (Type type)
 Constructs a free async request of given type. More...
 
Result stop ()
 Stops the async operation. More...
 

Public Attributes

Function< void(Result &)> callback
 Called after socket is finally connected to endpoint. More...
 
- Public Attributes inherited from SC::AsyncRequest
AsyncRequestnext = nullptr
 
AsyncRequestprev = nullptr
 

Friends

struct AsyncEventLoop
 

Additional Inherited Members

- Protected Member Functions inherited from SC::AsyncRequest
Result validateAsync ()
 
Result queueSubmission (AsyncEventLoop &eventLoop)
 
Result queueSubmission (AsyncEventLoop &eventLoop, ThreadPool &threadPool, AsyncTask &task)
 
- Static Protected Member Functions inherited from SC::AsyncRequest
static void updateTime (AsyncEventLoop &loop)
 
- Protected Attributes inherited from SC::AsyncRequest
AsyncEventLoopeventLoop = nullptr
 
AsyncTaskasyncTask = nullptr
 

Detailed Description

Starts a socket connect operation, connecting to a remote endpoint.


Callback will be called when the given socket is connected to ipAddress.
Socket library can be used to create a Socket but the socket should be created with SC::SocketFlags::NonBlocking and associated to the event loop with SC::AsyncEventLoop::associateExternallyCreatedTCPSocket.
Alternatively SC::AsyncEventLoop::createAsyncTCPSocket creates and associates the socket to the loop.

// Assuming an already created (and running) AsyncEventLoop named eventLoop
// ...
SocketIPAddress localHost;
SC_TRY(localHost.fromAddressPort("127.0.0.1", 5050)); // Connect to some host and port
AsyncSocketConnect connect;
SocketDescriptor client;
SC_TRY(eventLoop.createAsyncTCPSocket(localHost.getAddressFamily(), client));
connect.callback = [&](AsyncSocketConnect::Result& res)
{
if (res.isValid())
{
// Do something with client that is now connected
console.printLine("Client connected");
}
};
SC_TRY(connect.start(eventLoop, client, localHost));
#define SC_TRY(expression)
Checks the value of the given expression and if failed, returns this value to caller.
Definition: Result.h:47
Result createAsyncTCPSocket(SocketFlags::AddressFamily family, SocketDescriptor &outDescriptor)
Helper to creates a TCP socket with AsyncRequest flags of the given family (IPV4 / IPV6).
AsyncResultOf< AsyncSocketConnect, CompletionData > Result
Callback result for AsyncSocketConnect.
Definition: Async.h:496

Member Typedef Documentation

◆ CompletionData

◆ Result

Member Function Documentation

◆ start()

SC::Result SC::AsyncSocketConnect::start ( AsyncEventLoop eventLoop,
const SocketDescriptor socketDescriptor,
SocketIPAddress  ipAddress 
)

Starts a socket connect operation.

Callback will be called when the given socket is connected to ipAddress.

Parameters
eventLoopThe event loop where queuing this async request
socketDescriptorThe socket needing to connect to the ip address
ipAddressA valid ip address to connect to
Returns
Valid Result if the request has been successfully queued

Member Data Documentation

◆ callback

Function<void(Result&)> SC::AsyncSocketConnect::callback

Called after socket is finally connected to endpoint.


The documentation for this struct was generated from the following file: