Sane C++ Libraries
C++ Platform Abstraction Libraries
SC::AsyncSocketReceive Struct Reference

Starts a socket receive operation, receiving bytes from a remote endpoint. More...

#include <Async.h>

Inheritance diagram for SC::AsyncSocketReceive:
SC::AsyncRequest

Classes

struct  CompletionData
 Completion data for AsyncSocketReceive. More...
 
struct  Result
 Callback result for AsyncSocketReceive. More...
 

Public Member Functions

SC::Result start (AsyncEventLoop &eventLoop, const SocketDescriptor &socketDescriptor, Span< char > data)
 Starts a socket receive operation. More...
 
SC::Result start (AsyncEventLoop &eventLoop)
 Starts a socket receive operation. More...
 
- Public Member Functions inherited from SC::AsyncRequest
void setDebugName (const char *newDebugName)
 
AsyncEventLoopgetEventLoop () const
 Get the event loop associated with this AsyncRequest. More...
 
void cacheInternalEventLoop (AsyncEventLoop &loop)
 Caches the event loop associated with this AsyncRequest. More...
 
Result setThreadPoolAndTask (ThreadPool &pool, AsyncTask &task)
 Sets the thread pool and task to use for this request. More...
 
void resetThreadPoolAndTask ()
 Resets anything previously set with setThreadPoolAndTask. More...
 
 AsyncRequest (Type type)
 Constructs a free async request of given type. More...
 
Result stop ()
 Stops the async operation. More...
 
bool isFree () const
 

Public Attributes

Function< void(Result &)> callback
 Called after data has been received. More...
 
Span< char > buffer
 The writeable span of memory where to data will be written. More...
 
SocketDescriptor::Handle handle = SocketDescriptor::Invalid
 
- Public Attributes inherited from SC::AsyncRequest
AsyncRequestnext = nullptr
 
AsyncRequestprev = nullptr
 

Additional Inherited Members

- Public Types inherited from SC::AsyncRequest
enum class  Type : uint8_t {
  LoopTimeout ,
  LoopWakeUp ,
  LoopWork ,
  ProcessExit ,
  SocketAccept ,
  SocketConnect ,
  SocketSend ,
  SocketReceive ,
  SocketClose ,
  FileRead ,
  FileWrite ,
  FileClose ,
  FilePoll
}
 Type of async request. More...
 
- Protected Member Functions inherited from SC::AsyncRequest
Result validateAsync ()
 
void queueSubmission (AsyncEventLoop &eventLoop)
 
- Protected Attributes inherited from SC::AsyncRequest
AsyncEventLoopeventLoop = nullptr
 
AsyncTaskasyncTask = nullptr
 

Detailed Description

Starts a socket receive operation, receiving bytes from a remote endpoint.

Callback will be called when some data is read from socket.
Socket library can be used to create a Socket but the socket should be created with SC::SocketFlags::NonBlocking and associated to the event loop with SC::AsyncEventLoop::associateExternallyCreatedTCPSocket or though AsyncSocketAccept.
Alternatively SC::AsyncEventLoop::createAsyncTCPSocket creates and associates the socket to the loop.

Additional notes:

  • SC::AsyncSocketReceive::CompletionData::disconnected will be set to true when client disconnects
// Assuming an already created (and running) AsyncEventLoop named `eventLoop`
// and a connected or accepted socket named `client`
// ...
char receivedData[100] = {0}; // A buffer to hold data read from the socket
AsyncSocketReceive receiveAsync;
receiveAsync.callback = [&](AsyncSocketReceive::Result& res)
{
Span<char> readData;
if(res.get(readData))
{
if(res.completionData.disconnected)
{
// Last callback invocation done when other side of the socket has disconnected.
// - completionData.disconnected is == true
// - readData.sizeInBytes() is == 0
console.print("Client disconnected");
}
else
{
// readData is a slice of receivedData with the received bytes
console.print("{} bytes have been read", readData.sizeInBytes());
// IMPORTANT: Reactivate the request to receive more data
res.reactivateRequest(true);
}
}
else
{
// Some error occurred, check res.returnCode
}
};
SC_TRY(receiveAsync.start(eventLoop, client, {receivedData, sizeof(receivedData)}));
#define SC_TRY(expression)
Checks the value of the given expression and if failed, returns this value to caller.
Definition: Result.h:48

Member Function Documentation

◆ start() [1/2]

SC::Result SC::AsyncSocketReceive::start ( AsyncEventLoop eventLoop)

Starts a socket receive operation.

Callback will be called when some data is read from socket.

Parameters
eventLoopThe event loop where queuing this async request
Returns
Valid Result if the request has been successfully queued
Note
Remember to fill AsyncSocketReceive::buffer and AsyncSocketReceive::handle before calling start

◆ start() [2/2]

SC::Result SC::AsyncSocketReceive::start ( AsyncEventLoop eventLoop,
const SocketDescriptor socketDescriptor,
Span< char >  data 
)

Starts a socket receive operation.

Callback will be called when some data is read from socket.

Parameters
eventLoopThe event loop where queuing this async request
socketDescriptorThe socket from which to receive data
dataSpan of memory where to write received bytes
Returns
Valid Result if the request has been successfully queued

Member Data Documentation

◆ buffer

Span<char> SC::AsyncSocketReceive::buffer

The writeable span of memory where to data will be written.

◆ callback

Function<void(Result&)> SC::AsyncSocketReceive::callback

Called after data has been received.


The documentation for this struct was generated from the following file: