Starts a socket send operation, sending bytes to a remote endpoint. More...
#include <Async.h>
Classes | |
| struct | CompletionData |
Public Types | |
| using | Result = AsyncResultOf<AsyncSocketSend, CompletionData> |
Public Types inherited from SC::AsyncRequest | |
| enum class | Type : uint8_t { LoopTimeout , LoopWakeUp , LoopWork , ProcessExit , SocketAccept , SocketConnect , SocketSend , SocketSendTo , SocketReceive , SocketReceiveFrom , FileRead , FileWrite , FilePoll , FileSystemOperation } |
| Type of async request. More... | |
Public Member Functions | |
| SC::Result | start (AsyncEventLoop &eventLoop, const SocketDescriptor &descriptor, Span< const char > data) |
| Sets async request members and calls AsyncEventLoop::start. | |
| SC::Result | start (AsyncEventLoop &eventLoop, const SocketDescriptor &descriptor, Span< Span< const char > > data) |
| Sets async request members and calls AsyncEventLoop::start. | |
| Result | start (AsyncEventLoop &eventLoop) |
| Shortcut for AsyncEventLoop::start. | |
Public Member Functions inherited from SC::AsyncRequest | |
| void | setDebugName (const char *newDebugName) |
| void | executeOn (AsyncSequence &sequence) |
| Adds the request to be executed on a specific AsyncSequence. | |
| Result | executeOn (AsyncTaskSequence &task, ThreadPool &pool) |
| Adds the request to be executed on a specific AsyncTaskSequence. | |
| void | disableThreadPool () |
| Disables the thread-pool usage for this request. | |
| AsyncRequest (Type type) | |
| Constructs a free async request of given type. | |
| Result | stop (AsyncEventLoop &eventLoop, Function< void(AsyncResult &)> *afterStopped=nullptr) |
| Ask to stop current async operation. | |
| bool | isFree () const |
Returns true if this request is free. | |
| bool | isCancelling () const |
Returns true if this request is being cancelled. | |
| bool | isActive () const |
Returns true if this request is active or being reactivated. | |
| Type | getType () const |
| Returns request type. | |
| Result | start (AsyncEventLoop &eventLoop) |
| Shortcut for AsyncEventLoop::start. | |
| void | setUserFlags (uint16_t externalFlags) |
| Sets user flags, holding some meaningful data for the caller. | |
| uint16_t | getUserFlags () const |
| Gets user flags, holding some meaningful data for the caller. | |
| Function< void(AsyncResult &)> * | getCloseCallback () |
| Returns currently set close callback (if any) passed to AsyncRequest::stop. | |
| const Function< void(AsyncResult &)> * | getCloseCallback () const |
Public Attributes | |
| Function< void(Result &)> | callback |
| Called when socket is ready to send more data. | |
| SocketDescriptor::Handle | handle = SocketDescriptor::Invalid |
| The socket to send data to. | |
| Span< const char > | buffer |
| Span of bytes to send (singleBuffer == true) | |
| Span< Span< const char > > | buffers |
| Spans of bytes to send (singleBuffer == false) | |
| bool | singleBuffer = true |
| Controls if buffer or buffers will be used. | |
Public Attributes inherited from SC::AsyncRequest | |
| AsyncRequest * | next = nullptr |
| AsyncRequest * | prev = nullptr |
Protected Member Functions | |
| AsyncSocketSend (Type type) | |
| SC::Result | validate (AsyncEventLoop &) |
Protected Member Functions inherited from SC::AsyncRequest | |
| Result | checkState () |
| void | queueSubmission (AsyncEventLoop &eventLoop) |
| AsyncTaskSequence * | getTask () |
Protected Attributes | |
| size_t | totalBytesWritten = 0 |
Protected Attributes inherited from SC::AsyncRequest | |
| AsyncSequence * | sequence = nullptr |
Friends | |
| struct | AsyncEventLoop |
Starts a socket send operation, sending bytes to a remote endpoint.
Callback will be called when the given socket is ready to send more data.
Socket library can be used to create a Socket but the socket should be created with SC::SocketFlags::NonBlocking and associated to the event loop with SC::AsyncEventLoop::associateExternallyCreatedSocket or though AsyncSocketAccept.
Alternatively SC::AsyncEventLoop::createAsyncTCPSocket creates and associates the socket to the loop.
| Result SC::AsyncRequest::start | ( | AsyncEventLoop & | eventLoop | ) |
Shortcut for AsyncEventLoop::start.
| SC::Result SC::AsyncSocketSend::start | ( | AsyncEventLoop & | eventLoop, |
| const SocketDescriptor & | descriptor, | ||
| Span< const char > | data ) |
Sets async request members and calls AsyncEventLoop::start.
| SC::Result SC::AsyncSocketSend::start | ( | AsyncEventLoop & | eventLoop, |
| const SocketDescriptor & | descriptor, | ||
| Span< Span< const char > > | data ) |
Sets async request members and calls AsyncEventLoop::start.
Called when socket is ready to send more data.
| SocketDescriptor::Handle SC::AsyncSocketSend::handle = SocketDescriptor::Invalid |
The socket to send data to.
| bool SC::AsyncSocketSend::singleBuffer = true |
Controls if buffer or buffers will be used.