5#include "../Common/CompilerMacrosExport.h"
6#ifndef SC_EXPORT_LIBRARY_ASYNC
7#define SC_EXPORT_LIBRARY_ASYNC 0
9#define SC_ASYNC_EXPORT SC_COMPILER_LIBRARY_EXPORT(SC_EXPORT_LIBRARY_ASYNC)
11#include "../Async/Internal/IntrusiveDoubleLinkedList.h"
12#include "../Common/Assert.h"
13#include "../Common/Function.h"
14#include "../Common/OpaqueObject.h"
15#include "../File/File.h"
16#include "../FileSystem/FileSystem.h"
17#include "../Socket/Socket.h"
18#include "../Threading/Atomic.h"
19#include "../Threading/ThreadPool.h"
23SC_DECLARE_ASSERT_PROVIDER(AsyncAssert, SC_ASYNC_EXPORT);
25#define SC_ASYNC_ASSERT_RELEASE(e) SC_ASSERT_PROVIDER_RELEASE(SC::AsyncAssert, e)
26#define SC_ASYNC_ASSERT_DEBUG(e) SC_ASSERT_PROVIDER_DEBUG(SC::AsyncAssert, e)
27#define SC_ASYNC_TRUST_RESULT(expression) SC_ASYNC_ASSERT_RELEASE(expression)
65struct AsyncTaskSequence;
69struct AsyncWinOverlapped;
70struct AsyncWinOverlappedDefinition
72 static constexpr int Windows =
sizeof(
void*) * 4 +
sizeof(uint64_t);
73 static constexpr size_t Alignment =
alignof(
void*);
75 using Object = AsyncWinOverlapped;
77using WinOverlappedOpaque = OpaqueObject<AsyncWinOverlappedDefinition>;
79struct AsyncWinWaitDefinition
81 using Handle = FileDescriptor::Handle;
82 static constexpr Handle Invalid = FileDescriptor::Invalid;
84 static Result releaseHandle(Handle& waitHandle);
86struct SC_ASYNC_EXPORT WinWaitHandle :
public UniqueHandle<AsyncWinWaitDefinition>
134 void setDebugName(
const char* newDebugName);
171 AsyncRequest(
Type type) : state(State::Free), type(type), flags(0), unused(0), userFlags(0) {}
197 void setUserFlags(uint16_t externalFlags) { userFlags = externalFlags; }
205 [[nodiscard]]
const Function<void(
AsyncResult&)>* getCloseCallback()
const {
return closeCallback; }
210 void queueSubmission(AsyncEventLoop& eventLoop);
212 AsyncSequence* sequence =
nullptr;
214 AsyncTaskSequence* getTask();
217 Function<void(AsyncResult&)>* closeCallback =
nullptr;
219 friend struct AsyncEventLoop;
220 friend struct AsyncResult;
224 [[nodiscard]]
static const char* TypeToString(Type type);
225 enum class State : uint8_t
235#if SC_ASYNC_ENABLE_LOG
236 const char* debugName =
"None";
255 bool clearSequenceOnCancel =
true;
256 bool clearSequenceOnError =
true;
259 bool runningAsync =
false;
260 bool tracked =
false;
262 IntrusiveDoubleLinkedList<AsyncRequest> submissions;
276 : eventLoop(eventLoop), async(request), hasBeenReactivated(hasBeenReactivated), returnCode(res)
284 [[nodiscard]]
const SC::Result&
isValid()
const {
return returnCode; }
292 bool shouldCallCallback =
true;
293 bool* hasBeenReactivated =
nullptr;
295 SC::Result& returnCode;
301template <
typename T,
typename C>
304 T& getAsync() {
return static_cast<T&
>(AsyncResult::async); }
305 const T& getAsync()
const {
return static_cast<const T&
>(AsyncResult::async); }
310 int32_t eventIndex = 0;
323 using AsyncRequest::start;
338 TimeMs expirationTime;
371 uint32_t deliveryCount = 1;
391 int32_t consumePendingWakeUps();
392 int32_t getPendingWakeUps()
const;
415 SC::Result get(
int& status)
417 status = completionData.exitStatus;
421 using AsyncRequest::start;
434 FileDescriptor::Handle handle = FileDescriptor::Invalid;
435#if SC_PLATFORM_WINDOWS
436 detail::WinOverlappedOpaque overlapped;
437 detail::WinWaitHandle waitHandle;
439#elif SC_PLATFORM_LINUX
470 int signalNumber = 0;
471 uint32_t deliveryCount = 1;
478 using AsyncRequest::start;
489 int signalNumber = 0;
491#if SC_PLATFORM_WINDOWS
492 detail::WinOverlappedOpaque overlapped;
494#elif SC_PLATFORM_LINUX
496 FileDescriptor::Handle signalFdHandle = FileDescriptor::Invalid;
505struct SC_ASYNC_EXPORT AsyncSocketAcceptData
507#if SC_PLATFORM_WINDOWS
508 void (*pAcceptEx)() =
nullptr;
509 detail::WinOverlappedOpaque overlapped;
511 uint8_t acceptBuffer[288] = {0};
512#elif SC_PLATFORM_LINUX
513 AlignedStorage<28> sockAddrHandle;
514 uint32_t sockAddrLen;
519struct SC_ASYNC_EXPORT AsyncSocketAcceptBase :
public AsyncRequest
521 AsyncSocketAcceptBase() : AsyncRequest(Type::SocketAccept) {}
523 struct CompletionData :
public AsyncCompletionData
525 SocketDescriptor acceptedClient;
528 struct Result :
public AsyncResultOf<AsyncSocketAccept, CompletionData>
530 using AsyncResultOf<AsyncSocketAccept, CompletionData>::AsyncResultOf;
532 SC::Result moveTo(SocketDescriptor& client)
535 return SC::Result(client.assign(move(completionData.acceptedClient)));
538 using AsyncRequest::start;
541 SC::Result start(AsyncEventLoop& eventLoop,
const SocketDescriptor& socketDescriptor, AsyncSocketAcceptData& data);
542 SC::Result validate(AsyncEventLoop&);
544 Function<void(Result&)> callback;
545 SocketDescriptor::Handle handle = SocketDescriptor::Invalid;
546 SocketFlags::AddressFamily addressFamily = SocketFlags::AddressFamilyIPV4;
547 AsyncSocketAcceptData* acceptData =
nullptr;
564 using AsyncSocketAcceptBase::start;
570 detail::AsyncSocketAcceptData data;
587 using AsyncRequest::start;
594 SocketDescriptor::Handle handle = SocketDescriptor::Invalid;
601#if SC_PLATFORM_WINDOWS
602 void (*pConnectEx)() =
nullptr;
603 detail::WinOverlappedOpaque overlapped;
623 using AsyncRequest::start;
633 SocketDescriptor::Handle handle = SocketDescriptor::Invalid;
635 SC::Result closeHandle() {
return detail::SocketDescriptorDefinition::releaseHandle(handle); }
639 bool singleBuffer =
true;
646 size_t totalBytesWritten = 0;
647#if SC_PLATFORM_WINDOWS
648 detail::WinOverlappedOpaque overlapped;
668 Span<const char> data);
671 Span<Span<const char>> data);
674 using AsyncSocketSend::start;
678 AlignedStorage<56> typeErasedMsgHdr;
700 bool disconnected =
false;
707 bool isEnded()
const {
return completionData.disconnected; }
712 SC::Result
get(Span<char>& outData)
714 SC_TRY(getAsync().buffer.sliceStartLength(0, completionData.numBytes, outData));
720 using AsyncRequest::start;
728 SocketDescriptor::Handle handle = SocketDescriptor::Invalid;
730 SC::Result
closeHandle() {
return detail::SocketDescriptorDefinition::releaseHandle(handle); }
734 friend struct AsyncEventLoop;
735 SC::Result validate(AsyncEventLoop&);
736#if SC_PLATFORM_WINDOWS
737 detail::WinOverlappedOpaque overlapped;
753 using AsyncSocketReceive::start;
760 AlignedStorage<56> typeErasedMsgHdr;
792 bool endOfFile =
false;
799 bool isEnded()
const {
return completionData.endOfFile; }
801 SC::Result get(Span<char>& data)
803 SC_TRY(getAsync().buffer.sliceStartLength(0, completionData.numBytes, data));
807 using AsyncRequest::start;
812 Function<void(
Result&)> callback;
817 SC::Result
closeHandle() {
return detail::FileDescriptorDefinition::releaseHandle(handle); }
834 bool useOffset =
false;
835 bool endedSync =
false;
838#if SC_PLATFORM_WINDOWS
839 uint64_t readCursor = 0;
840 detail::WinOverlappedOpaque overlapped;
874 SC::Result get(
size_t& writtenSizeInBytes)
876 writtenSizeInBytes = completionData.numBytes;
881 using AsyncRequest::start;
900 SC::Result closeHandle() {
return detail::FileDescriptorDefinition::releaseHandle(handle); }
904 bool singleBuffer =
true;
921#if SC_PLATFORM_WINDOWS
922 bool endedSync =
false;
924 bool isWatchable =
false;
926 bool useOffset =
false;
927 uint64_t offset = 0xffffffffffffffff;
929 size_t totalBytesWritten = 0;
930#if SC_PLATFORM_WINDOWS
931 detail::WinOverlappedOpaque overlapped;
948 Function<void(
Result&)> callback;
954 FileDescriptor::Handle handle = FileDescriptor::Invalid;
964 size_t bytesTransferred = 0;
973#if SC_PLATFORM_WINDOWS
975 SC::Result start(
AsyncEventLoop& eventLoop, FileDescriptor::Handle fileDescriptor);
978 [[nodiscard]]
void* getWindowsOverlapped();
987 [[nodiscard]]
bool hasSubmissionPending()
const {
return submissionPending; }
989 Function<void(Result&)> callback;
995 FileDescriptor::Handle handle = FileDescriptor::Invalid;
996 size_t bytesTransferred = 0;
997 bool manualMode =
true;
998 bool submissionPending =
false;
999 bool completionPosted =
false;
1000#if SC_PLATFORM_WINDOWS
1001 detail::WinOverlappedOpaque overlapped;
1035 size_t bytesTransferred = 0;
1036 bool usedZeroCopy =
false;
1047 [[nodiscard]]
bool usedZeroCopy()
const {
return completionData.usedZeroCopy; }
1052 return returnCode && completionData.bytesTransferred == getAsync().length;
1056 using AsyncRequest::start;
1068 int64_t offset = 0,
size_t length = 0,
size_t pipeSize = 0);
1073 FileDescriptor::Handle fileHandle = FileDescriptor::Invalid;
1074 SocketDescriptor::Handle socketHandle = SocketDescriptor::Invalid;
1078 size_t bytesSent = 0;
1083#if SC_PLATFORM_WINDOWS
1084 detail::WinOverlappedOpaque overlapped;
1085#elif SC_PLATFORM_LINUX
1086 size_t pipeBufferSize = 0;
1097 FileDescriptor::Handle handle = FileDescriptor::Invalid;
1100 size_t numBytes = 0;
1106struct SC_ASYNC_EXPORT AsyncCompletionVariant
1108 AsyncCompletionVariant() {}
1109 ~AsyncCompletionVariant() { destroy(); }
1111 AsyncCompletionVariant(
const AsyncCompletionVariant&) =
delete;
1112 AsyncCompletionVariant(AsyncCompletionVariant&&) =
delete;
1113 AsyncCompletionVariant& operator=(
const AsyncCompletionVariant&) =
delete;
1114 AsyncCompletionVariant& operator=(AsyncCompletionVariant&&) =
delete;
1116 bool inited =
false;
1118 AsyncRequest::Type type;
1121 AsyncCompletionData completionDataLoopWork;
1122 AsyncLoopTimeout::CompletionData completionDataLoopTimeout;
1123 AsyncLoopWakeUp::CompletionData completionDataLoopWakeUp;
1124 AsyncProcessExit::CompletionData completionDataProcessExit;
1125 AsyncSignal::CompletionData completionDataSignal;
1126 AsyncSocketAccept::CompletionData completionDataSocketAccept;
1127 AsyncSocketConnect::CompletionData completionDataSocketConnect;
1128 AsyncSocketSend::CompletionData completionDataSocketSend;
1129 AsyncSocketSendTo::CompletionData completionDataSocketSendTo;
1130 AsyncSocketReceive::CompletionData completionDataSocketReceive;
1131 AsyncSocketReceiveFrom::CompletionData completionDataSocketReceiveFrom;
1132 AsyncFileRead::CompletionData completionDataFileRead;
1133 AsyncFileWrite::CompletionData completionDataFileWrite;
1134 AsyncFileSend::CompletionData completionDataFileSend;
1135 AsyncFileReadiness::CompletionData completionDataFileReadiness;
1136 AsyncExternalCompletion::CompletionData completionDataExternalCompletion;
1138 AsyncFileSystemOperationCompletionData completionDataFileSystemOperation;
1141 auto& getCompletion(AsyncLoopWork&) {
return completionDataLoopWork; }
1142 auto& getCompletion(AsyncLoopTimeout&) {
return completionDataLoopTimeout; }
1143 auto& getCompletion(AsyncLoopWakeUp&) {
return completionDataLoopWakeUp; }
1144 auto& getCompletion(AsyncProcessExit&) {
return completionDataProcessExit; }
1145 auto& getCompletion(AsyncSignal&) {
return completionDataSignal; }
1146 auto& getCompletion(AsyncSocketAccept&) {
return completionDataSocketAccept; }
1147 auto& getCompletion(AsyncSocketConnect&) {
return completionDataSocketConnect; }
1148 auto& getCompletion(AsyncSocketSend&) {
return completionDataSocketSend; }
1149 auto& getCompletion(AsyncSocketReceive&) {
return completionDataSocketReceive; }
1150 auto& getCompletion(AsyncFileRead&) {
return completionDataFileRead; }
1151 auto& getCompletion(AsyncFileWrite&) {
return completionDataFileWrite; }
1152 auto& getCompletion(AsyncFileSend&) {
return completionDataFileSend; }
1153 auto& getCompletion(AsyncFileReadiness&) {
return completionDataFileReadiness; }
1154 auto& getCompletion(AsyncExternalCompletion&) {
return completionDataExternalCompletion; }
1155 auto& getCompletion(AsyncFileSystemOperation&) {
return completionDataFileSystemOperation; }
1157 template <
typename T>
1158 auto& construct(T& t)
1161 placementNew(getCompletion(t));
1164 return getCompletion(t);
1182 detail::AsyncCompletionVariant completion;
1184 SC::Result returnCode = SC::Result(
true);
1203 Function<SC::Result()> work;
1252#ifdef RemoveDirectory
1253#undef RemoveDirectory
1255 enum class Operation
1299 SC::Result
read(
AsyncEventLoop& eventLoop, FileDescriptor::Handle handle, Span<char> buffer, uint64_t offset);
1350 Operation operation = Operation::None;
1356 struct FileDescriptorData
1358 FileDescriptor::Handle handle;
1369 FileDescriptor::Handle handle;
1376 FileDescriptor::Handle handle;
1377 Span<const char> buffer;
1384 StringSpan destinationPath;
1385 FileSystemCopyFlags copyFlags;
1388 using CopyDirectoryData = CopyFileData;
1390 using CloseData = FileDescriptorData;
1406 CloseData closeData;
1408 WriteData writeData;
1409 CopyFileData copyFileData;
1410 CopyDirectoryData copyDirectoryData;
1411 RenameData renameData;
1412 RemoveData removeData;
1417 SC::Result start(AsyncEventLoop& eventLoop, FileDescriptor::Handle fileDescriptor);
1418 SC::Result validate(AsyncEventLoop&);
1429 int numberOfEvents = 0;
1459 Options() { apiType = ApiType::Automatic; }
1650 static constexpr int Windows = 576;
1651 static constexpr int Apple = 552;
1652 static constexpr int Linux = 816;
1653 static constexpr int Default = Linux;
1655 static constexpr size_t Alignment = 8;
1657 using Object = Internal;
1660 using InternalOpaque = OpaqueObject<InternalDefinition>;
1663 InternalOpaque internalOpaque;
1703#pragma warning(push)
1704#pragma warning(disable : 4324)
1706 alignas(uint64_t) uint8_t eventsMemory[8 * 1024];
1722 bool wakeUpHasBeenCalled =
false;
1724 Result monitoringLoopThread(
Thread& thread);
Empty base struct for all AsyncRequest-derived CompletionData (internal) structs.
Definition Async.h:267
Allow library user to provide callbacks signaling different phases of async event loop cycle.
Definition Async.h:1435
Monitors Async I/O events from a background thread using a blocking kernel function (no CPU usage on ...
Definition Async.h:1677
Function< void(void)> onNewEventsAvailable
Informs to call dispatchCompletions on GUI Event Loop.
Definition Async.h:1678
Result startMonitoring()
Queue all async requests submissions and start monitoring loop events on a background thread.
Result close()
Stop monitoring the AsyncEventLoop, disposing all resources.
Result stopMonitoringAndDispatchCompletions()
Stops monitoring events on the background thread and dispatches callbacks for completed requests.
Result create(AsyncEventLoop &eventLoop)
Create the monitoring thread for an AsyncEventLoop.
Options given to AsyncEventLoop::create.
Definition Async.h:1450
ApiType apiType
Criteria to choose Async IO API.
Definition Async.h:1457
ApiType
Definition Async.h:1452
Asynchronous I/O (files, sockets, timers, processes, fs events, threads wake-up) (see Async) AsyncEve...
Definition Async.h:1447
bool needsThreadPoolForFileOperations() const
Returns true if backend needs a thread pool for non-blocking fs operations (anything but io_uring bas...
Result associateExternallyCreatedFileDescriptor(FileDescriptor &outDescriptor)
Associates a previously created File Descriptor with the eventLoop.
Result wakeUpFromExternalThread()
Wake up the event loop from a thread different than the one where run() is called (and potentially bl...
Result runNoWait()
Process active requests if any, dispatching their completions, or returns immediately without blockin...
static Result removeAllAssociationsFor(SocketDescriptor &outDescriptor)
Removes association of a TCP Socket with any event loop.
void updateTime()
Updates loop time to "now".
static bool tryProbingIOUring()
Check if io_uring can be created directly (only on Linux)
static bool isExcludedFromActiveCount(const AsyncRequest &async)
Checks if excludeFromActiveCount() has been called on the given request.
Result associateExternallyCreatedSocket(SocketDescriptor &outDescriptor)
Associates a previously created TCP / UDP socket with the eventLoop.
Result associateExternallyCreatedFileDescriptorHandle(FileDescriptor::Handle handle)
Associates a previously created File Descriptor handle with the eventLoop.
Result blockingPoll(AsyncKernelEvents &kernelEvents)
Blocks until at least one event happens, ensuring forward progress, without executing completions.
void clearSequence(AsyncSequence &sequence)
Clears the sequence.
int getNumberOfSubmittedRequests() const
Obtain the total number of submitted requests.
Result submitRequests(AsyncKernelEvents &kernelEvents)
Submits all queued async requests.
void enumerateRequests(Function< void(AsyncRequest &)> enumerationCallback)
Enumerates all requests objects associated with this loop.
Result postExternalCompletion(AsyncExternalCompletion &async, size_t bytesTransferred=0)
Posts completion for an AsyncExternalCompletion started in manual mode.
TimeMs getLoopTime() const
Get Loop time (monotonic)
Result associateExternallyCreatedSocketHandle(SocketDescriptor::Handle handle)
Associates a previously created TCP / UDP socket handle with the eventLoop.
Result start(AsyncRequest &async)
Queues an async request request that has been correctly setup.
AsyncLoopTimeout * findEarliestLoopTimeout() const
Returns the next AsyncLoopTimeout that will be executed (shortest relativeTimeout)
void setListeners(AsyncEventLoopListeners *listeners)
Sets reference to listeners that will signal different events in loop lifetime.
Result dispatchCompletions(AsyncKernelEvents &kernelEvents)
Invokes completions for the AsyncKernelEvents collected by a call to AsyncEventLoop::blockingPoll.
void interrupt()
Interrupts the event loop even if it has active request on it.
Result wakeUpFromExternalThread(AsyncLoopWakeUp &wakeUp)
Wake up the event loop from a thread different than the one where run() is called (and potentially bl...
bool isInitialized() const
Returns true if create has been already called (successfully)
static Result removeAllAssociationsForSocketHandle(SocketDescriptor::Handle handle)
Removes association of a TCP Socket handle with any event loop.
Result create(Options options=Options())
Creates the event loop kernel object.
Result createAsyncTCPSocket(SocketFlags::AddressFamily family, SocketDescriptor &outDescriptor)
Creates an async TCP (IPV4 / IPV6) socket registered with the eventLoop.
Result close()
Closes the event loop kernel object.
static Result removeAllAssociationsForFileDescriptorHandle(FileDescriptor::Handle handle)
Removes association of a File Descriptor handle with any event loop.
Result createAsyncUDPSocket(SocketFlags::AddressFamily family, SocketDescriptor &outDescriptor)
Creates an async UCP (IPV4 / IPV6) socket registered with the eventLoop.
static Result removeAllAssociationsFor(FileDescriptor &outDescriptor)
Removes association of a File Descriptor with any event loop.
Result runOnce()
Blocks until at least one request proceeds, ensuring forward progress, dispatching all completions.
void excludeFromActiveCount(AsyncRequest &async)
Excludes the request from active handles count (to avoid it keeping event loop alive)
Result run()
Blocks until there are no more active queued requests, dispatching all completions.
void includeInActiveCount(AsyncRequest &async)
Reverses the effect of excludeFromActiveCount for the request.
int getNumberOfActiveRequests() const
Obtain the total number of active requests.
Integrates externally-submitted completion based operations with AsyncEventLoop.
Definition Async.h:961
SC::Result clearSubmissionPending()
Clears a pending submission after an external submission failed synchronously.
SC::Result start(AsyncEventLoop &eventLoop)
Starts a manual external completion. The request remains active until postExternalCompletion() or sto...
SC::Result markSubmissionPending()
Marks that a native/manual external operation has been submitted and must complete before reuse.
Starts a file read operation, reading bytes from a file (or pipe).
Definition Async.h:786
FileDescriptor::Handle handle
The writeable span of memory where to data will be written.
Definition Async.h:814
Span< char > buffer
Callback called when some data has been read from the file into the buffer.
Definition Async.h:813
SC::Result closeHandle()
The file/pipe descriptor handle to read data from.
Definition Async.h:817
void setOffset(uint64_t fileOffset)
Sets the offset in bytes at which start reading.
Definition Async.h:824
SC::Result start(AsyncEventLoop &eventLoop, const FileDescriptor &descriptor, Span< char > data)
Sets async request members and calls AsyncEventLoop::start.
uint64_t getOffset() const
Returns the last offset set with AsyncFileRead::setOffset.
Definition Async.h:820
Starts a file descriptor readiness operation.
Definition Async.h:939
SC::Result start(AsyncEventLoop &eventLoop, FileDescriptor::Handle fileDescriptor)
Starts a file descriptor poll operation, monitoring its readiness with appropriate OS API.
size_t getBytesTransferred() const
Get the number of bytes transferred.
Definition Async.h:1044
bool usedZeroCopy() const
Check if zero-copy was used for this transfer.
Definition Async.h:1047
bool isComplete() const
Check if the entire requested range was sent.
Definition Async.h:1050
Sends file contents to a socket using zero-copy when available (sendfile, TransmitFile).
Definition Async.h:1030
Function< void(Result &)> callback
Called when send completes or fails.
Definition Async.h:1070
SC::Result start(AsyncEventLoop &eventLoop, const FileDescriptor &file, const SocketDescriptor &socket, int64_t offset=0, size_t length=0, size_t pipeSize=0)
Start the file send operation.
Starts an asynchronous file system operation (open, close, read, write, sendFile, stat,...
Definition Async.h:1246
SC::Result stop(AsyncEventLoop &eventLoop, Function< void(AsyncResult &)> *afterStopped=nullptr)
Stops the operation, including the internal thread-pool work item when used.
SC::Result copyDirectory(AsyncEventLoop &eventLoop, StringSpan path, StringSpan destinationPath, FileSystemCopyFlags copyFlags=FileSystemCopyFlags())
Copies a directory from one location to another.
SC::Result removeEmptyDirectory(AsyncEventLoop &eventLoop, StringSpan path)
Removes a directory asynchronously.
SC::Result rename(AsyncEventLoop &eventLoop, StringSpan path, StringSpan newPath)
Renames a file.
SC::Result removeFile(AsyncEventLoop &eventLoop, StringSpan path)
Removes a file asynchronously.
SC::Result setThreadPool(ThreadPool &threadPool)
Sets the thread pool to use for the operation.
SC::Result read(AsyncEventLoop &eventLoop, FileDescriptor::Handle handle, Span< char > buffer, uint64_t offset)
Reads data from a file descriptor at a given offset.
SC::Result write(AsyncEventLoop &eventLoop, FileDescriptor::Handle handle, Span< const char > buffer, uint64_t offset)
Writes data to a file descriptor at a given offset.
SC::Result close(AsyncEventLoop &eventLoop, FileDescriptor::Handle handle)
Closes a file descriptor asynchronously.
Function< void(Result &)> callback
Called after the operation is completed, on the event loop thread.
Definition Async.h:1278
SC::Result copyFile(AsyncEventLoop &eventLoop, StringSpan path, StringSpan destinationPath, FileSystemCopyFlags copyFlags=FileSystemCopyFlags())
Copies a file from one location to another.
SC::Result open(AsyncEventLoop &eventLoop, StringSpan path, FileOpen mode)
Opens a file asynchronously and returns its corresponding file descriptor.
Starts a file write operation, writing bytes to a file (or pipe).
Definition Async.h:862
uint64_t getOffset() const
Returns the last offset set with AsyncFileWrite::setOffset.
Definition Async.h:907
FileDescriptor::Handle handle
The file/pipe descriptor to write data to.
Definition Async.h:897
SC::Result start(AsyncEventLoop &eventLoop, Span< const char > data)
Sets async request members and calls AsyncEventLoop::start.
SC::Result start(AsyncEventLoop &eventLoop, const FileDescriptor &descriptor, Span< Span< const char > > data)
Sets async request members and calls AsyncEventLoop::start.
void setOffset(uint64_t fileOffset)
Sets the offset in bytes at which start writing.
Definition Async.h:911
Function< void(Result &)> callback
Callback called when descriptor is ready to be written with more data.
Definition Async.h:895
SC::Result start(AsyncEventLoop &eventLoop, const FileDescriptor &descriptor, Span< const char > data)
Sets async request members and calls AsyncEventLoop::start.
Span< Span< const char > > buffers
The read-only spans of memory where to read the data from.
Definition Async.h:903
SC::Result start(AsyncEventLoop &eventLoop, Span< Span< const char > > data)
Sets async request members and calls AsyncEventLoop::start.
Span< const char > buffer
The read-only span of memory where to read the data from.
Definition Async.h:902
Allows user to supply a block of memory that will store kernel I/O events retrieved from AsyncEventLo...
Definition Async.h:1425
Span< uint8_t > eventsMemory
User supplied block of memory used to store kernel I/O events.
Definition Async.h:1426
Starts a Timeout that is invoked only once after expiration (relative) time has passed.
Definition Async.h:318
TimeMs getExpirationTime() const
Gets computed absolute expiration time that determines when this timeout get executed.
Definition Async.h:333
SC::Result start(AsyncEventLoop &eventLoop, TimeMs relativeTimeout)
Sets async request members and calls AsyncEventLoop::start.
TimeMs relativeTimeout
First timer expiration (relative) time in milliseconds.
Definition Async.h:330
Function< void(Result &)> callback
Called after given expiration time since AsyncLoopTimeout::start has passed.
Definition Async.h:328
Options for AsyncLoopWakeUp configuration.
Definition Async.h:343
bool coalesce
Merge repeated pending wakeUp() calls into a single callback (default true, matching libuv uv_async_t...
Definition Async.h:346
Starts a wake-up operation, allowing threads to execute callbacks on loop thread.
Definition Async.h:366
SC::Result start(AsyncEventLoop &eventLoop, EventObject &eventObject, AsyncLoopWakeUpOptions options={})
Sets async request members and calls AsyncEventLoop::start.
Function< void(Result &)> callback
Callback called by SC::AsyncEventLoop::run after SC::AsyncLoopWakeUp::wakeUp.
Definition Async.h:385
SC::Result wakeUp(AsyncEventLoop &eventLoop)
Wakes up event loop, scheduling AsyncLoopWakeUp::callback on next AsyncEventLoop::run (or its variati...
SC::Result start(AsyncEventLoop &eventLoop, AsyncLoopWakeUpOptions options={})
Sets async request members and calls AsyncEventLoop::start.
Executes work in a thread pool and then invokes a callback on the event loop thread.
Definition Async.h:1193
Function< void(Result &)> callback
Called to execute the work in a background threadpool thread.
Definition Async.h:1204
SC::Result setThreadPool(ThreadPool &threadPool)
Sets the ThreadPool that will supply the thread to run the async work on.
Starts monitoring a process, notifying about its termination.
Definition Async.h:403
SC::Result start(AsyncEventLoop &eventLoop, FileDescriptor::Handle process)
Sets async request members and calls AsyncEventLoop::start.
Function< void(Result &)> callback
Called when process has exited.
Definition Async.h:428
Base class for all async requests, holding state and type.
Definition Async.h:130
bool isCancelling() const
Returns true if this request is being cancelled.
AsyncRequest(Type type)
Constructs a free async request of given type.
Definition Async.h:171
Result start(AsyncEventLoop &eventLoop)
Shortcut for AsyncEventLoop::start.
uint16_t getUserFlags() const
Gets user flags, holding some meaningful data for the caller.
Definition Async.h:200
Function< void(AsyncResult &)> * getCloseCallback()
Returns currently set close callback (if any) passed to AsyncRequest::stop.
Definition Async.h:203
bool isActive() const
Returns true if this request is active or being reactivated.
bool isFree() const
Returns true if this request is free.
void disableThreadPool()
Disables the thread-pool usage for this request.
Type getType() const
Returns request type.
Definition Async.h:191
void setUserFlags(uint16_t externalFlags)
Sets user flags, holding some meaningful data for the caller.
Definition Async.h:197
Result executeOn(AsyncTaskSequence &task, ThreadPool &pool)
Adds the request to be executed on a specific AsyncTaskSequence.
Result stop(AsyncEventLoop &eventLoop, Function< void(AsyncResult &)> *afterStopped=nullptr)
Ask to stop current async operation.
void executeOn(AsyncSequence &sequence)
Adds the request to be executed on a specific AsyncSequence.
Type
Type of async request.
Definition Async.h:149
Helper holding CompletionData for a specific AsyncRequest-derived class.
Definition Async.h:303
Base class for all async results (argument of completion callbacks).
Definition Async.h:273
const SC::Result & isValid() const
Check if the returnCode of this result is valid.
Definition Async.h:284
AsyncResult(AsyncEventLoop &eventLoop, AsyncRequest &request, SC::Result &res, bool *hasBeenReactivated=nullptr)
Constructs an async result from a request and a result.
Definition Async.h:275
void reactivateRequest(bool shouldBeReactivated)
Ask the event loop to re-activate this request after it was already completed.
Execute AsyncRequests serially, by submitting the next one after the previous one is completed.
Definition Async.h:251
Options for AsyncSignal request configuration.
Definition Async.h:446
Mode
Mode of signal watching.
Definition Async.h:449
@ Persistent
Callback runs on every delivery until stopped (default)
@ OneShot
Request auto-stops after first successful callback dispatch.
Mode mode
Default mode is Persistent.
Definition Async.h:453
bool coalesce
Merge repeated pending deliveries (default true)
Definition Async.h:454
Starts monitoring a signal, notifying about its reception.
Definition Async.h:465
Function< void(Result &)> callback
Called when the signal is raised.
Definition Async.h:483
SC::Result start(AsyncEventLoop &eventLoop, int num, AsyncSignalOptions options={})
Sets async request members and calls AsyncEventLoop::start.
Starts a socket accept operation, obtaining a new socket from a listening socket.
Definition Async.h:562
SC::Result start(AsyncEventLoop &eventLoop, const SocketDescriptor &socketDescriptor)
Sets async request members and calls AsyncEventLoop::start.
Starts a socket connect operation, connecting to a remote endpoint.
Definition Async.h:582
Function< void(Result &)> callback
Called after socket is finally connected to endpoint.
Definition Async.h:592
SC::Result start(AsyncEventLoop &eventLoop, const SocketDescriptor &descriptor, SocketIPAddress address)
Sets async request members and calls AsyncEventLoop::start.
Starts an unconnected socket receive from operation, receiving bytes from a remote endpoint.
Definition Async.h:751
SC::Result get(Span< char > &outData)
Get a Span of the actually read data.
Definition Async.h:712
Starts a socket receive operation, receiving bytes from a remote endpoint.
Definition Async.h:694
SC::Result start(AsyncEventLoop &eventLoop, const SocketDescriptor &descriptor, Span< char > data)
Sets async request members and calls AsyncEventLoop::start.
SC::Result closeHandle()
The Socket Descriptor handle to read data from.
Definition Async.h:730
Span< char > buffer
The writeable span of memory where to data will be written.
Definition Async.h:727
Function< void(Result &)> callback
Called after data has been received.
Definition Async.h:725
Starts an unconnected socket send to operation, sending bytes to a remote endpoint.
Definition Async.h:662
Starts a socket send operation, sending bytes to a remote endpoint.
Definition Async.h:616
Function< void(Result &)> callback
Called when socket is ready to send more data.
Definition Async.h:631
SC::Result start(AsyncEventLoop &eventLoop, const SocketDescriptor &descriptor, Span< const char > data)
Sets async request members and calls AsyncEventLoop::start.
Span< Span< const char > > buffers
Spans of bytes to send (singleBuffer == false)
Definition Async.h:638
Span< const char > buffer
Span of bytes to send (singleBuffer == true)
Definition Async.h:637
SC::Result start(AsyncEventLoop &eventLoop, const SocketDescriptor &descriptor, Span< Span< const char > > data)
Sets async request members and calls AsyncEventLoop::start.
An AsyncSequence using a SC::ThreadPool to execute one or more SC::AsyncRequest in a background threa...
Definition Async.h:1174
Atomic variables (only for int and bool for now).
Definition Atomic.h:42
An automatically reset event object to synchronize two threads.
Definition Threading.h:243
[UniqueHandleDeclaration2Snippet]
Definition File.h:130
Options used to open a file descriptor.
Definition File.h:101
A structure to describe copy flags.
Definition FileSystem.h:76
Read / Write pipe (Process stdin/stdout and IPC communication)
Definition File.h:302
Low-level OS socket handle.
Definition Socket.h:167
AddressFamily
Sets the address family of an IP Address (IPv4 or IPV6)
Definition Socket.h:74
Native representation of an IP Address.
Definition Socket.h:114
A small task containing a function to execute that can be queued in the thread pool.
Definition ThreadPool.h:16
Simple thread pool that executes tasks in a fixed number of worker threads.
Definition ThreadPool.h:38
A native OS thread.
Definition Threading.h:127