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Socket.h
1// Copyright (c) Stefano Cristiano
2// SPDX-License-Identifier: MIT
3#pragma once
4#include "../Common/CompilerMacrosExport.h"
5#include "../Common/PlatformMacrosType.h"
6#ifndef SC_EXPORT_LIBRARY_SOCKET
7#define SC_EXPORT_LIBRARY_SOCKET 0
8#endif
9#define SC_SOCKET_EXPORT SC_COMPILER_LIBRARY_EXPORT(SC_EXPORT_LIBRARY_SOCKET)
10
11#include "../Common/AlignedStorage.h"
12#include "../Common/Assert.h"
13#include "../Common/Result.h"
14#include "../Common/StringSpan.h"
15#include "../Common/UniqueHandle.h"
16
17namespace SC
18{
19SC_DECLARE_ASSERT_PROVIDER(SocketAssert, SC_SOCKET_EXPORT);
20
21#define SC_SOCKET_ASSERT_RELEASE(e) SC_ASSERT_PROVIDER_RELEASE(SC::SocketAssert, e)
22#define SC_SOCKET_ASSERT_DEBUG(e) SC_ASSERT_PROVIDER_DEBUG(SC::SocketAssert, e)
23#define SC_SOCKET_TRUST_RESULT(expression) SC_SOCKET_ASSERT_RELEASE(expression)
24
27
28namespace detail
29{
30
32#if SC_PLATFORM_WINDOWS
33
34struct SC_SOCKET_EXPORT SocketDescriptorDefinition
35{
36 using Handle = size_t; // SOCKET
37 static Result releaseHandle(Handle& handle);
38
39 static constexpr Handle Invalid = ~static_cast<Handle>(0); // INVALID_SOCKET
40};
41
42#else
43
44struct SC_SOCKET_EXPORT SocketDescriptorDefinition
45{
46 using Handle = int; // fd
47 static Result releaseHandle(Handle& handle);
48
49 static constexpr Handle Invalid = -1; // invalid fd
50};
51
52#endif
53} // namespace detail
54
56struct SC_SOCKET_EXPORT SocketFlags
57{
60 {
62 Blocking
63 };
64
67 {
69 Inheritable
70 };
71
78
81 {
83 SocketDgram
84 };
85
92
95 {
96 ShutdownBoth
97 };
98
99 private:
100 friend struct SocketDescriptor;
101 friend struct SocketIPAddressInternal;
102 [[nodiscard]] static AddressFamily AddressFamilyFromInt(int value);
103 [[nodiscard]] static unsigned char toNative(AddressFamily family);
104
105 [[nodiscard]] static int toNative(SocketType family);
106 [[nodiscard]] static int toNative(ProtocolType family);
107};
108
113struct SC_SOCKET_EXPORT SocketIPAddress
114{
116 static constexpr int MAX_ASCII_STRING_LENGTH = 46;
117
119 using AsciiBuffer = char[MAX_ASCII_STRING_LENGTH];
120
123 SocketIPAddress(SocketFlags::AddressFamily addressFamily = SocketFlags::AddressFamilyIPV4);
124
128
131 [[nodiscard]] uint16_t getPort() const;
132
137 Result fromAddressPort(StringSpan interfaceAddress, uint16_t port);
138
140 [[nodiscard]] uint32_t sizeOfHandle() const;
141
143 [[nodiscard]] bool isValid() const;
144
149 [[nodiscard]] bool toString(Span<char> inputSpan, StringSpan& outputSpan) const;
150
152 AlignedStorage<28> handle = {};
153
154 private:
155 friend struct SocketServer;
156 friend struct SocketClient;
157
158 struct Internal;
159};
160
166struct SC_SOCKET_EXPORT SocketDescriptor : public UniqueHandle<detail::SocketDescriptorDefinition>
167{
175 Result create(SocketFlags::AddressFamily addressFamily,
176 SocketFlags::SocketType socketType = SocketFlags::SocketStream,
177 SocketFlags::ProtocolType protocol = SocketFlags::ProtocolTcp,
178 SocketFlags::BlockingType blocking = SocketFlags::Blocking,
179 SocketFlags::InheritableType inheritable = SocketFlags::NonInheritable);
180
184 Result isInheritable(bool& value) const;
185
189 Result setInheritable(bool value);
190
194 Result setBlocking(bool value);
195
199 Result getAddressFamily(SocketFlags::AddressFamily& addressFamily) const;
200
205
209 Result setTcpNoDelay(bool tcpNoDelay);
210
214 Result setBroadcast(bool enableBroadcast);
215
220 Result joinMulticastGroup(const SocketIPAddress& multicastAddress, const SocketIPAddress& interfaceAddress);
221
226 Result leaveMulticastGroup(const SocketIPAddress& multicastAddress, const SocketIPAddress& interfaceAddress);
227
232 Result setMulticastLoopback(SocketFlags::AddressFamily addressFamily, bool enableLoopback);
233
238 Result setMulticastHops(SocketFlags::AddressFamily addressFamily, int hops);
239
243 Result setMulticastOutboundInterface(const SocketIPAddress& interfaceAddress);
244};
245
250struct SC_SOCKET_EXPORT SocketServer
251{
252 enum class BindReuseAddress : uint8_t
253 {
254 Disabled,
255 Enabled,
256 };
257
258 enum class BindStatus : uint8_t
259 {
260 None,
261 AddressInUse,
262 };
263
266 SocketServer(SocketDescriptor& socket) : socket(socket) {}
267
270 Result close();
271
277 Result bind(SocketIPAddress nativeAddress, BindReuseAddress reuseAddress = BindReuseAddress::Enabled,
278 BindStatus* outStatus = nullptr);
279
284 Result listen(uint32_t numberOfWaitingConnections);
285
290 Result accept(SocketFlags::AddressFamily addressFamily, SocketDescriptor& newClient);
291
292 private:
293 SocketDescriptor& socket;
294};
295
306struct SC_SOCKET_EXPORT SocketClient
307{
310 SocketClient(const SocketDescriptor& socket) : socket(socket) {}
311
317 Result connect(StringSpan address, uint16_t port);
318
322 Result connect(SocketIPAddress ipAddress);
323
327 Result write(Span<const char> data);
328
333 Result read(Span<char> data, Span<char>& readData);
334
340 Result readWithTimeout(Span<char> data, Span<char>& readData, int64_t timeout);
341
342 private:
343 const SocketDescriptor& socket;
344};
345
350struct SC_SOCKET_EXPORT SocketDNS
351{
359 [[nodiscard]] static Result resolveDNS(StringSpan host, Span<char>& ipAddress);
360};
361
363struct SC_SOCKET_EXPORT SocketNetworking
364{
366 static void initNetworking();
367
369 static void shutdownNetworking();
370
373 [[nodiscard]] static bool isNetworkingInited();
374
375 private:
376 struct Internal;
377};
378
380} // namespace SC
Use a SocketDescriptor as a client (example a TCP or UDP socket client).
Definition Socket.h:307
Result read(Span< char > data, Span< char > &readData)
Read bytes from this socket blocking until they're actually received.
SocketClient(const SocketDescriptor &socket)
Constructs this SocketClient from a SocketDescriptor (already created with SocketDescriptor::create)
Definition Socket.h:310
Result connect(StringSpan address, uint16_t port)
Connect to a given address and port combination.
Result connect(SocketIPAddress ipAddress)
Connect to a given address and port combination.
Result readWithTimeout(Span< char > data, Span< char > &readData, int64_t timeout)
Read bytes from this socket blocking until they're actually received or timeout occurs.
Result write(Span< const char > data)
Writes bytes to this socket.
Synchronous DNS Resolution.
Definition Socket.h:351
static Result resolveDNS(StringSpan host, Span< char > &ipAddress)
Resolve an host string to an ip address (blocking until DNS response arrives)
Low-level OS socket handle.
Definition Socket.h:167
Result setMulticastHops(SocketFlags::AddressFamily addressFamily, int hops)
Specifies the default TTL or hop limit for outgoing multicast datagrams.
Result shutdown(SocketFlags::ShutdownType shutdownType)
Shuts down the socket for reading, writing, or both.
Result setTcpNoDelay(bool tcpNoDelay)
Disables Nagle's algorithm for low-latency communication.
Result setBroadcast(bool enableBroadcast)
Enables or disables broadcast on this socket (for UDP)
Result setMulticastOutboundInterface(const SocketIPAddress &interfaceAddress)
Specifies the default local network interface for outgoing multicast datagrams.
Result isInheritable(bool &value) const
Check if socket is inheritable by child processes.
Result setBlocking(bool value)
Changes the blocking flag for this socket (if IO reads / writes should be blocking or not)
Result leaveMulticastGroup(const SocketIPAddress &multicastAddress, const SocketIPAddress &interfaceAddress)
Leaves a previously joined IPv4 or IPv6 multicast group on a specific interface.
Result setMulticastLoopback(SocketFlags::AddressFamily addressFamily, bool enableLoopback)
Controls whether multicast traffic is sent back to the local host.
Result setInheritable(bool value)
Changes the inheritable flag for this socket.
Result joinMulticastGroup(const SocketIPAddress &multicastAddress, const SocketIPAddress &interfaceAddress)
Joins an IPv4 or IPv6 multicast group on a specific interface.
Result create(SocketFlags::AddressFamily addressFamily, SocketFlags::SocketType socketType=SocketFlags::SocketStream, SocketFlags::ProtocolType protocol=SocketFlags::ProtocolTcp, SocketFlags::BlockingType blocking=SocketFlags::Blocking, SocketFlags::InheritableType inheritable=SocketFlags::NonInheritable)
Creates a new SocketDescriptor Descriptor of given family, type, protocol.
Result getAddressFamily(SocketFlags::AddressFamily &addressFamily) const
Get address family (IPV4 / IPV6) of this socket.
Flags for SocketDescriptor (Blocking / Inheritable, IPVx, SocketType)
Definition Socket.h:57
SocketType
Sets the socket type, if it's a Datagram (for UDP) or Streaming (for TCP and others)
Definition Socket.h:81
@ SocketStream
Sets the socket type as Streaming type (for TCP and others)
Definition Socket.h:82
AddressFamily
Sets the address family of an IP Address (IPv4 or IPV6)
Definition Socket.h:74
@ AddressFamilyIPV6
IP Address is IPV6.
Definition Socket.h:76
@ AddressFamilyIPV4
IP Address is IPV4.
Definition Socket.h:75
InheritableType
Sets the socket inheritable behaviour for child processes.
Definition Socket.h:67
@ NonInheritable
SocketDescriptor will not be inherited by child processes.
Definition Socket.h:68
ShutdownType
Sets the type of shutdown to perform.
Definition Socket.h:95
BlockingType
Sets the socket as blocking / nonblocking mode.
Definition Socket.h:60
@ NonBlocking
SocketDescriptor is in non-blocking mode.
Definition Socket.h:61
ProtocolType
Sets the socket protocol type.
Definition Socket.h:88
@ ProtocolUdp
The protocol is UDP.
Definition Socket.h:90
@ ProtocolTcp
The protocol is TCP.
Definition Socket.h:89
Native representation of an IP Address.
Definition Socket.h:114
bool toString(Span< char > inputSpan, StringSpan &outputSpan) const
Returns the text representation of this SocketIPAddress.
uint16_t getPort() const
Get port of this ip address.
char[MAX_ASCII_STRING_LENGTH] AsciiBuffer
Buffer for storing the ASCII representation of an IP Address.
Definition Socket.h:119
Result fromAddressPort(StringSpan interfaceAddress, uint16_t port)
Builds this SocketIPAddress parsing given address string and port.
SocketFlags::AddressFamily getAddressFamily() const
Get Address family of this ip address (IPV4 or IPV6)
uint32_t sizeOfHandle() const
Size of the native IP Address representation.
SocketIPAddress(SocketFlags::AddressFamily addressFamily=SocketFlags::AddressFamilyIPV4)
Constructs an ip address from a given family (IPV4 or IPV6)
bool isValid() const
Checks if this is a valid IPV4 or IPV6 address.
Networking globals initialization (Winsock2 WSAStartup)
Definition Socket.h:364
static void initNetworking()
Initializes Winsock2 on Windows (WSAStartup)
static void shutdownNetworking()
Shutdowns Winsock2 on Windows (WSAStartup)
static bool isNetworkingInited()
Check if initNetworking has been previously called.
Use a SocketDescriptor as a Server (example TCP or UDP Socket Server).
Definition Socket.h:251
Result listen(uint32_t numberOfWaitingConnections)
Start listening for incoming connections at a specific address / port combination (after bind)
SocketServer(SocketDescriptor &socket)
Build a SocketServer from a SocketDescriptor (already created with SocketDescriptor::create)
Definition Socket.h:266
Result bind(SocketIPAddress nativeAddress, BindReuseAddress reuseAddress=BindReuseAddress::Enabled, BindStatus *outStatus=nullptr)
Binds this socket to a given address / port combination.
Result close()
Calls SocketDescriptor::close.
Result accept(SocketFlags::AddressFamily addressFamily, SocketDescriptor &newClient)
Accepts a new client, blocking while waiting for it.