Sane C++ Libraries
C++ Platform Abstraction Libraries
Sane C++ Libraries

Table of Contents

Sane C++ Libraries is a set of C++ platform abstraction libraries for macOS, Windows and Linux. Platforms.

Project Principles:

✅ Fast compile times
✅ Bloat free
✅ Simple readable code
✅ Easy to integrate
⛔️ No C++ Standard Library / Exceptions / RTTI
⛔️ No third party dependencies (prefer OS API)

Motivation

  • Having fun building from scratch a cohesive ecosystem of libraries sharing the same core principles
  • Fight bloat measured in cognitive and build complexity, compile time, binary size and debug performance
  • Providing out-of-the-box functionalities typically given for granted in every respectable modern language
  • Re-invent the wheel hoping it will be more round this time

You can take a look at the introductory blog post if you like.

I've also started a Youtube Channel with some videos on the project.

Status

Many libraries are in draft state, while others are slightly more usable.
Click on specific page each library to know about its status.

  • 🟥 Draft (incomplete, work in progress, proof of concept, works on basic case)
  • 🟨 MVP (minimum set of features have been implemented)
  • 🟩 Usable (a reasonable set of features has been implemented to make library useful)
  • 🟦 Complete (all planned features have been implemented)

It is a deliberate decision to prototype single libraries and make them public Draft or MVP state.
This is done so that they can be matured in parallel with all other libraries and evolve their API more naturally.

This is the list of all libraries:

Library Description
Algorithms 🟥 Placeholder library templated where algorithms will be placed
Async 🟨 Async I/O (files, sockets, timers, processes, fs events, threads wake-up)
Async Streams 🟥 Concurrently read and write a byte stream staying inside fixed buffers
Build 🟨 Minimal build system where builds are described in C++
Containers 🟨 Generic containers (SC::Vector, SC::SmallVector, SC::Array etc.)
File 🟩 Synchronous Disk File I/O
File System 🟩 File System operations { exists, copy, delete } for { files and directories }
File System Iterator 🟨 Enumerates files and directories inside a given path
File System Watcher 🟩 Notifications {add, remove, rename, modified} for files and directories
Foundation 🟩 Primitive types, asserts, limits, Function, Span, Result, Tagged Union
Hashing 🟩 Compute MD5, SHA1 or SHA256 hashes for a stream of bytes
Http 🟥 HTTP parser, client and server
Plugin 🟨 Minimal dependency based plugin system with hot-reload
Process 🟩 Create child processes and chain them (also usable with Async library)
Reflection 🟩 Describe C++ types at compile time for serialization
Serialization Binary 🟨 Serialize to and from a binary format using Reflection
Serialization Text 🟨 Serialize to / from text formats (JSON) using Reflection
Socket 🟨 Synchronous socket networking and DNS lookup
Strings 🟩 String formatting / conversion / manipulation (ASCII / UTF8 / UTF16)
Testing 🟨 Simple testing framework used by all of the other libraries
Threading 🟥 Atomic, thread, thread pool, mutex, condition variable
Time 🟨 Time handling (relative, absolute, high resolution)

Some libraries have C Bindings:

Library Description
sc_hashing C bindings for Hashing library.